Team

Victor Lionhead

Game director, producer and script writer. Coming from a 15-year career as a games journalist and editor for numerous Swedish media outlets, Victor decided to take the next natural step by founding Lionbite Games with the ambition to create interactive experiences in new ways.

Carl Granberg

Lead programmer. Worked not only on praised titles such as Alan Wake and Brothers: A Tale of Two Sons, but also upcoming CD Project’s triple-A games The Witcher 3 and Cyberpunk 2077.

Kristian Johansson

Sound designer and music composer. Kristian is the sound and music virtuoso of the Lionbite team, setting the tone, atmosphere and feel of our worlds. His previous work includes Stick it to the Man, praised for its sound work.

Amir Briki

Concept artist. Skilled, multifaceted illustrator who sets the styles and tones for Lionbite’s creations and memorable characters. His past experiences includes contributing as a concept artist to international agency Volta and Swedish game studio Avalanche.

Fredrik Ortmon

Character 3D artist. Has won no less than two consecutive Swedish Game Awards, of which the latest was for innovation with the brilliant one-man game concept Siege of Stockholm.

Maria Norkvist

3D artist. Fueled by her experience from working with aesthetically unique and abstract projects Zombie Vikings and Shelter respectively, Maria makes different styles come together in new ways.

Johan Holber

Technical animator. Johan has worked on both movies and games, giving him the versatile and adaptive tools required to make Lionbite’s complex characters spring to life.

Kewin Lee Broberg

Concept & lighting artist. His background involves everything from 3D animation to lighting in commercials, proving he is a true multi-talent.

Lukas Lundin

Animator. Coming straight from visual effects studio Bläck, Lukas is a natural at realistic, believable animation.

Mikael Zethelius

Project coordinator and UI artist. Has a background as a writer and editor in Swedish games media and most recently as an art director, working with commercial brands of all sizes.

Fredrik Henriksson

Game designer. Fredrik is a true problem-solver. Budget Cuts, Diabotical, Apotheon, Mojang’s Cobalt and even Tequila Works’ praised Rime have benefited from Fredrik’s input and touch before he ended up at Lionbite.

Jonatan Järpehag

Music composer. Wonderchild Jonatan always has a lot of irons in the fire. Working with everything from television dramas to indie bands, Jonatan’s rich knowledge in different styles really bring a broad spectrum of music to Rain of Reflections.

Anna Jenelius

Writer. Between her role as head teacher of game design at FutureGames and working on her own story-heavy indie games, Anna also helps Lionbite in shaping the script for Rain of Reflections.

Emelie Isacsson

Writer.

Sven Lind

VFX artist.

Patrik Fjellstedt

Programmer.

Anton Leirnes

3D artist.